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If you love action and romance, read this book.
Action, Mystery, and RomanceDick Shelton, a boy of sixteen, is quickly thrust into the conflict of the War of the Roses. He battles against almost any kind of evil - bloodthirsty pirates, a murderous priest, and even his own legal gaurdian - Sir Daniel Brackley. Through the whole book Dick strives to become a knight, and to rescue his true love. The Black Arrow is a sure winner for 6th graders and up.
Classic Adventure at it's BestThe Black Arrow is not a very easy read at first, but once you get into it it really flies by. It is as entertaining, exciting, and intriguing book as you will find, and I would recommend it to anyone.


A Stolen GemThe Moonstone is also unpredictable. Collins will lead the reader to believe and act on other facts before turning the evidence completely around and ending up with a conclusion that throws the reader for a loop. I appreciated this because it kept me reading. I found out who stole the moonstone along with the characters. It was refreshing not to know the answer and having to wait for the other characters to figure it out. I also found the little subplots that were created during the story. They showed the interactions of the characters and helped to explain the personalities of the characters even more. The only problem that I found with The Moonstone is that Collins has a lot of patience. He is content to examine every detail before moving on with the next piece to the puzzle. He also encourages his characters to wait with the solving of the mystery. It is almost exasperating to be so close in solving the mystery that only one character must be interviewed. Almost always, the character will be indisposed or out-of-town. It was a little frustrating to have to wait for the characters to return and having to read about what they had for dinner in the meantime. On a positive note, reading The Moonstone was like watching a movie. However, instead of watching the characters eat, the reader reads about it. This still only adds to the detail of the book and makes you appreciate Collins work on making sure that every element of the story is attended to. All in all, The Moonstone was a great novel, and I would recommend it to anyone who likes a good puzzle to solve.
Cleverly Contrived
No CATEGORIZATION for this unique novel.Best Wishes On Your Journey Whoever You Are Wherever You ARE!


On CollinsThree poems immediately stood out and spoke to me at a visceral level: "Another Reason Why I Don't Keep a Gun in the House," "The Rival Poet," and "Insomnia" (there are two versions). The latter poem was significant to me because of its recurrent instantiation as a concept. As a lover of books, I love Collins's "Books": "From the heart of this dark, evacuated campus / I can hear the library humming in the night...I see all of us reading ourselves away from ourselves, / Straining in circles of light to find more light...." Also, "My Number" and "The Dead" are negotiations and whimsical meditations on Death.
Collins is a poet's poet. He often talks about the arts of writing and teaching poetry. Every poet and many readers will understand the intrinsic value of "The Best Cigarette," "Monday Morning" with the pen-chewing student, and "Victoria's Secret." Anyone who's read Wordsworth a hundred times over will appreciate "Lines Composed 3,000 Miles From Tintern Abbey," or those with a Dickinson bent, "Taking Off Emily Dickinson's Clothes." An "Afternoon with Irish Cows," will perhaps remind you of a W.C. Williams or Sandburg.
Collins's verse is uniquely American. It rings true as the best of Bukowski and is as insightfully simple as a WC Williams or Merwin.
This Is Guy Is The Real Thing, I Kid You Not...
a real American poetFor you, reader, I recommend Billy Collins. He is critically acclaimed indeed--the Library of Congress' U.S. Poet Laureate, in fact--but he is also approachably good. Like Garrison Keillor, Mr. Collins understands the value of writing funny, and his dry, New York wit punctuates each verse like a breath of fresh air. When I first heard him read his poetry on NPR, I realized that there really is good poetry being written out there in America. Collins is the real thing, and it's writers like him that are bringing poetry back to popularity. I truly admire his work, and you will too.


Well-written, though lengthy and a bit over-dramatizedAlthough the book begins with a few flashbacks into the backgrounds of the major characters, the focus is on 1947. So you won't learn more than the essential history of Gandhi's peaceful revolution or details of the growing distrust between the Hindu and Moslem segments of the population that the British in the 1940s were barely able to keep from exploding into bloodshed. What you will get is a very well-written and moving account of India's final viceroyalty under Lord Mountbatten, the fall of the maharajas, the helplessness of Nehru and Patel in the chaos of late 1947, the agony of the Punjab during the mass migrations between the two countries, Gandhi's assassination, and a few other topics. From the acknowledgments and chapter notes at the end of the book it's evident that the subject matter was thoroughly researched, mostly from primary sources. Certainly, many of the conversations and descriptions must be fictional but the general historical accuracy of the material is highly credible.
Freedom at Midnight is a long book considering the relatively short time period covered. Weighing in at around 520 pages (not including the ending notes), I feel that it was a bit much. About 250 pages would have been adequate for solid and well-written coverage of the material. The authors chose to add a lot of "color" to the story, as in dramatization. Lord Mountbatten is certainly made out to be a superman who can do it all. We are treated to in-depth coverage of the maharajas' excesses. Probably too much is made of Gandhi's Spartan habits. Numerous case studies of unfortunate Hindus and Moslems caught in the bloodshed are interesting but largely unnecessary to the account. Finally, the plot against Gandhi's life is very interesting but, again, told in more detail with more drama than was strictly necessary for enjoyable yet informative reading. I'll say this though: it never gets boring.
Overall, recommended to all readers who enjoy history but don't a mind a bit of drama added into the mix! Make sure you get a copy that has photographic plates in it; the photos are well-selected and augment the story well.
History You Can't Put DownOne of the other customer reviews stated that the book made Montbatten look too good. My Indian friends disagree. Montbatten was a great man. The book might have underrated him, if anything.
The book also shows several sides of Gandi that most Westerners are not exposed to. He is still a great soul, though.
This book will change you. At least read the first 100 pages before you make a decision -- it'll draw you in.
Thrilling...And this last part is surely what makes of this book a great book: the fascinating diversity of the indian religions, the manifold of colours and scents of India are depicted vividly.
And also very vivid are the personalities who appear in this book, the "little" ones as good as the "big" ones.
For example the figure of Gandhi is depicted in all his greatness and spiritual authority, but also the strange parts of his character are shown. The same for Nehru or for Mountbatten. And in this way all the meetings of this persons become like the scenes in a thrilling novel.
If you read this book you'll learn to love India like I do!


High-Level campaigns just got fun again....Well, put down the inkwell, Hrothgar, a 200 foot tall spider just ate half the city.
The Epic Level Handbook opens up a universe of possibilities for established heroes, and gives Dungeon Masters rules they can run with. Six chapters of pure brain candy, plus three crunchy Appendices to wash them down. Oh, this is the book your high level characters have been waiting for...
The book starts off with the character progression rules and Epic Prestige classes. The rules are straightforward, clean, and thoroughly explained. Full marks to the "Behind the Curtain" segments in this chapter - explaining the whys behind the rules is very important when your telling a 21st level barbarian why his base attack bonus will never increase again. Epic versions of the standard classes are provided (ho-hum), but new prestige classes (like the Agent Retriever) are also provided. These new additions provide not only new paths, but (more importantly) examples on how to make your own prestige classes. Custom classes can define campaign worlds as well as campaigns - and the tools provided here are the building blocks of anything you could want. I'll just mention one of the many Epic Feats: Permanent Emanation (make an emanation spell of yours permanent...ah the possibilities...).
The chapter on epic spells provides the rules for creating magic that does things that Archmages would sell their quasit for. Epic spells cost mucho dinero to research, have Spellcraft DCs beyond the reach of mortals, and serious XP costs. Are they worth it? You betcha. Stuff like, oh I don't know...Permanent spell reflection, summon ten adult red dragons to attack your foes, you get the idea. They even give you the spell to make demi-planes of existence...I mean, how cool is that? Better still, the chapter details seed spells, which are the ingredients in a "build-your-own-spell-buffet." Don't like the epic spells in the book? Well, make yer own, smart guy.
The book comes into its own with chapter three: how to run high-level campaigns. Having the rules and the tools is one thing, but knowing good ways to use them is quite another. The best concept in the world can be ruined if the DM isn't prepared for the radical differences high levels make in game play. A whole section is devoted to advising the DM about coping with the various divination spells that WILL be used in an epic campaign. Given that a high-level adventure can tank because of a single oversight by the DM, this section is manna from above. Other sections in this chapter detail problems specific to high level campaigns ("Managing Wealth," "Handling Wish," and "Dealing with Time Stop") and provide well thought out options to economize on dice rolling. Alternate rules for dealing with natural 1s and 20s in combat, as well as tailoring the "Massive Damage" rule for epic campaigns are intelligently presented and well explained. Thespians may balk at the blunt language of this chapter, but game balance is all about rules and numbers - and the WoTC folks have written this chapter with an honest appraisal of the issues that will affect your campaign.
Finally, the book is stuffed with the things that epic world are made of: New magic items of world shattering power; Non-Player Characters who can level cities with a harsh thought; and monsters whose mere presence can make Odin die of fear. (Ok, maybe not Odin...but they're pretty awful). Consider the Dragon, Advanced: AC of 70 Damage resistance of 35/+6, oh and their bite attack is at +77; did I mention that isn't even the BAD one? The Epic Dragons are much, much worse... (oh and that giant spider, I wasn't kidding - Poison save of 94 and 2d12 CON damage, twice...*shudder*).The monsters, spells and toys are all nice, but the best things about this book are the game mechanics. With these rules, you can take your players into levels that were unheard of before, and the rules can create challenges that will keep it interesting for everyone.
If you're interested in playing your character beyond level 20, these rules will more than keep pace with you. Hat's off to Mr. Collins, Mr. Cordell, and Wizards of the Coast.
A marvelous capstone to the core rules. I for one, can't wait to put it to use.
Uh lessee here... Uvuudaum, Large Outsider CR 27....hmmm
Breaching the 20 barrierThis sourcebook, a mammoth tome if there ever was one, is all about D&D characters after 20th level. It includes character information, new magic, new items, advice on running epic-level games, new monsters, and a new campaign setting designed for epic-level play.
The heart of the book is the character section, detailing all sorts of options for people to try after 20th level. They've looked at classes, core *and* prestige (from DMG), and tried to find patterns to extrapolate from. Those that don't have easily extrapolable abilities get more feats than those that do. It does seem that they try to ignore some things...rogues, for example, get no more special abilities, though that's clearly a pattern starting at 10th level. They also include suggestions on how to advance other prestige classes not in the DMG.
Next, we have epic skills and feats. Well, the epic skill section is a list of new possible checks to make, such as the Balance DC-120 check to walk on a cloud. The epic feats are a mixed bag; some are really cool, others aren't. They do tend to assume that people play in a certain pattern...for example, druids are assumed to focus on shapeshifting, and clerics to focus on positive/negative energy channeling. It's written conservatively, with suggestions that if you want to change something, do so.
Next, we have epic spells and magic items. Epic spells require research and experience to create, and a Spellcraft roll to cast, but are often worth it...like Nailed to the Sky, which puts the target in orbit, or Contingent Resurrection, which resurrects the target if s/he dies. Epic magic items are also interesting; most of the wondrous items and weapons are extrapolations from previous items (i.e. gloves of +12 Str), but the rods and staves are very creative. There are also a few new artifacts, most of which are actually reprints. Interestingly, arcane casters can make items more easily than divine, which may or may not be intended.
Now, the most fun part of the book...monsters! After all, your epic-level character needs something to fight that isn't another character, right? So, now we have official 3e stats for things like the Demilich, the Winter Wight, and the Blackball (aka a high-speed, homing, teleporting sphere of annihilation). There are new monsters, like the colossus (really, really BIG golems), and a variant pseudonatural template (which jacks the CR of a creature up by 10-15 points!). A new type of monster is the abomination, which is the disfigured offspring of a deity and...something else, like the infernal, born from a deific/infernal or abyssal union, or the anaxim, a twisted mechanical creation. These tend to be mean.
Advice for running epic-level games is given, including official sanction of making the PCs pay for overly creative abuse of the Wish spell, but in general encouraging fun. The new setting is an interplanar city, called Union, full of portals and potential adventure. I think they might've gotten better results with Sigil (from Planescape), but Union works too. An introductory adventure is included, and ELH stats for high-level Forgotten Realms and Greyhawk characters are included.
All in all, this is a very good book. You'll need it sometime. However, be aware it tends to be kind of conservative, and that you may wish to jack the power up even more.
Not what you may thinkWell, that's not what the Epic Handbook is about. It's amazing well-balanced and presents information and tools for characters who are the stuff of legends - Hercules, Achilles, Cu Cuchulain, Arthur Pendragon and the like. Not only are there tools to grant PC's some mighty impressive abilities, but there arelong spreads on info about foes to face such legendary heroes and a good section on how to keep it all in perspective and keep the level of power from getting out of hand.
The book certainly isn't for everyone. Characters who attain the levels in this book are mighty powerful compared to what most player's and DM's are used to in a normal campaign. D&D has never attempted to handle such legendary abilities, and it takes a special mindset to accomodate such play. Slapdash use of the rules can quickly bury a campaign, and in truth, most groups burn out before Epic levels are reached.
Still, it can be fun to strap on the Aegis of Athena, take up Excaliber, travel to the City on the Edge of the Abyss and go smite a demilich - if you think you're fool-hardy enough to try...


Wednesday
This is Fabulous Poetry!"Marginalia" is a beautiful poem about our need to connect to one another, evidenced by reading what people have written in the margins of library books. Very moving.
"Japan" is a masterpiece poem that is haikuesque in style, but is not haiku, and is truly exquisite in the compression and power it uses to render its passion in tercets ....
"The Death of The Hat" is a fine poem that begins by musing over the fact that modern men no longer wear hats ... and ends by memorializing the speaker's father ... a great poem!
These poems are absolutely fabulous! All of them are great.
This is GREAT poetry from a GREAT poet, who as of a couple weeks ago, has become our nation's Poet Laureate. I recommend this book to everybody.
Amazing!

A Very Good Study Bible Overall
A Very Good Study Bible Overall
Two-in One

Typical Jackie Collins - Great Book
Excellent, excellent, excellent
Another page turner by Jackie Collins

My fall into nostalgia
Couldn't Put It Down
this book got my juices flowing

Doesn't make India sound too great!In contrast, the Rough Guide spends much more space discussing the background and culture of individual locations, and is packed with lots of interesting details not found in the Lonely Planet. The RG spends less space on restaurant/hotel reviews, which was perfectly fine - I'd rather know more about the places I'm visiting than worry how much chicken shahjani costs at some particular restaurant.
The tone and approach of the books are different too - the RG takes a much more optimistic, romantic view of India, while the LP is often so terse and cynical that it doesn't really inspire you to visit many wonderful places.
Get the LP for the listings. Get the RG to appreciate the beauty of India.
An excellent accomplishment, heavy but well worth it
Read it all before you go (but don't take it all with you)The maps were better than anything I found locally and the cultural info was very helpful.
The book is bulky/heavy but tearing out key sections can easily solve this. I cut my book in half this way and got lots of envious stares from others lugging their entire LP or Rough Guide around and actually referring to maybe a third of it.
Get this book, get the LP Hindi-Urdu phrase book, but skip the LP travel atlas unless you want to walk across India.